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  <title type="text">XPMCK bugs and feature requests :: </title>
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    Feed for all projects
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  <id>http://www.jiggawatt.org/muzak/xpmck/bugs/</id>
    <updated>2011-07-01T12:44:18Z</updated>
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    <entry>
    <title>FS#27: VirtualBoy support</title>
    <link href="http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=27" />    
    <updated>2011-06-27T04:37:37Z</updated>    
    <published>2011-06-27T04:37:37Z</published>
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        Sound hardware seems similar to HuC6280 / Konami SCC.<br />
<br />
Dev tools: gccVB, mednafen<br />
Info:<a href=" http://www.planetvb.com"> http://www.planetvb.com</a>
      </div>
    </content>
    <author><name>Mr Super User</name></author>
    <id>http://www.jiggawatt.org/muzak/xpmck/bugs/:27</id>
  </entry>
    <entry>
    <title>FS#26: NES support</title>
    <link href="http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=26" />    
    <updated>2011-07-01T12:43:55Z</updated>    
    <published>2011-06-26T12:00:19Z</published>
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        Will probably only have the 2 square waves, the triangle wave and the noise channel to begin with.<br />
Will probably use asm6.
      </div>
    </content>
    <author><name>Mr Super User</name></author>
    <id>http://www.jiggawatt.org/muzak/xpmck/bugs/:26</id>
  </entry>
    <entry>
    <title>FS#25: Per-note effects are not working in the AT8 playback lib</title>
    <link href="http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=25" />    
    <updated>2011-07-01T12:44:18Z</updated>    
    <published>2011-06-26T11:58:40Z</published>
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        The effect-handling code needs to be merged over from the PC-E playback lib, which handles this correctly.
      </div>
    </content>
    <author><name>Mr Super User</name></author>
    <id>http://www.jiggawatt.org/muzak/xpmck/bugs/:25</id>
  </entry>
    <entry>
    <title>FS#24: @MOD not working correctly for PCE</title>
    <link href="http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=24" />    
    <updated>2011-06-24T08:06:16Z</updated>    
    <published>2011-06-20T01:54:54Z</published>
    <content type="xhtml" xml:lang="en" xml:base="http://diveintomark.org/">
      <div xmlns="http://www.w3.org/1999/xhtml">
        The playback lib currently sets LFO_CTRL:7 to enable the LFO. It should be clear at all times, and only LFO_CTRL:0,1 should be modified to set the modulation level.
      </div>
    </content>
    <author><name>Mr Super User</name></author>
    <id>http://www.jiggawatt.org/muzak/xpmck/bugs/:24</id>
  </entry>
    <entry>
    <title>FS#23: Early exit loops ( [ ... | ... ] ) are buggy for AT8 and PCE targets</title>
    <link href="http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=23" />    
    <updated>2011-06-24T08:05:55Z</updated>    
    <published>2011-06-19T00:16:20Z</published>
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        They don&#039;t check the right jump condition.
      </div>
    </content>
    <author><name>Mr Super User</name></author>
    <id>http://www.jiggawatt.org/muzak/xpmck/bugs/:23</id>
  </entry>
    <entry>
    <title>FS#22: Atari XL/XE support</title>
    <link href="http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=22" />    
    <updated>2011-06-13T01:02:44Z</updated>    
    <published>2011-05-23T07:50:01Z</published>
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        Need to write a playback library for POKEY and generate SAP files.
      </div>
    </content>
    <author><name>Mr Super User</name></author>
    <id>http://www.jiggawatt.org/muzak/xpmck/bugs/:22</id>
  </entry>
    <entry>
    <title>FS#21: VGM exporter doesn&#039;t clear the note offset when turning off EN</title>
    <link href="http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=21" />    
    <updated>2011-06-13T01:02:20Z</updated>    
    <published>2011-02-21T01:47:34Z</published>
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        @EN1 = {0 3 4 | -7 3 4}<br />
<br />
A t125 v10 o4 l16 EN1 cdef ENOF cdef<br />
      </div>
    </content>
    <author><name>Mr Super User</name></author>
    <id>http://www.jiggawatt.org/muzak/xpmck/bugs/:21</id>
  </entry>
    <entry>
    <title>FS#20: PC-Engine support</title>
    <link href="http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=20" />    
    <updated>2011-06-19T00:13:56Z</updated>    
    <published>2011-02-15T05:44:47Z</published>
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        A playback library will need to be written for the HuC6280, as well as some additions to the compiler.<br />
<br />
The first version will probably only support the basic stuff; the standard 32-byte waveforms, white noise (channels E &amp; F), and FM LFO (channel A).<br />
<br />
@mv will be used for controlling the master volume.
      </div>
    </content>
    <author><name>Mr Super User</name></author>
    <id>http://www.jiggawatt.org/muzak/xpmck/bugs/:20</id>
  </entry>
    <entry>
    <title>FS#19: New command request (#): insert note for X frames </title>
    <link href="http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=19" />    
    <updated>2011-02-15T05:43:54Z</updated>    
    <published>2011-02-15T05:43:54Z</published>
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        In husic there is a # command. It is used as follows: c#2d4 It plays a quarter note. The first two frames have the pitch of &#039;C&#039; and then the pitch hops up to &#039;D&#039; for the rest of the quarter note.<br />
<br />
This command in XPMCK would be very helpful in achieving certain drum techniques, especially on the c64.<br />
<br />
For example, a snare sound that begins with a noise waveform for 2 frames, then changes to a pulse waveform, which sweeps downward for 3 frames, and then the rest of the note ends as a noise waveform. The only way to do this kind of effect now is by using 32nd notes and adjusting the tempo of the song, and results are not precise.<br />
<br />
This command would also make it easy to make short downward pitchbend kick drum sounds at the beginning of notes, no matter what the tempo.
      </div>
    </content>
    <author><name>Mr Super User</name></author>
    <id>http://www.jiggawatt.org/muzak/xpmck/bugs/:19</id>
  </entry>
    <entry>
    <title>FS#18: C64 filter slides</title>
    <link href="http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=18" />    
    <updated>2011-02-14T07:59:08Z</updated>    
    <published>2011-02-14T07:59:08Z</published>
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        The current implementation of @FT only supports a single (fixed) cutoff frequency per filter. The cutoff should be able to slide up or down for each frame.
      </div>
    </content>
    <author><name>Mr Super User</name></author>
    <id>http://www.jiggawatt.org/muzak/xpmck/bugs/:18</id>
  </entry>
  </feed>

