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  <channel rdf:about="http://www.jiggawatt.org/muzak/xpmck/bugs/">
    <title>XPMCK bugs and feature requests :: </title>
    <link>http://www.jiggawatt.org/muzak/xpmck/bugs/</link>
    <description>Feed for all projects</description>
    <dc:date>2011-07-01T12:44:18Z</dc:date>
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                <rdf:li rdf:resource="http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=27" />
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                <rdf:li rdf:resource="http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=25" />
                <rdf:li rdf:resource="http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=24" />
                <rdf:li rdf:resource="http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=23" />
                <rdf:li rdf:resource="http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=22" />
                <rdf:li rdf:resource="http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=21" />
                <rdf:li rdf:resource="http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=20" />
                <rdf:li rdf:resource="http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=19" />
                <rdf:li rdf:resource="http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=18" />
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    <item rdf:about="http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=27">
    <title>FS#27: VirtualBoy support</title>
    <link>http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=27</link>
    <dc:date>2011-06-27T04:37:37Z</dc:date>
    <dc:creator>Mr Super User</dc:creator>
    <description>Sound hardware seems similar to HuC6280 / Konami SCC.

Dev tools: gccVB, mednafen
Info: http://www.planetvb.com</description>
    <content:encoded><![CDATA[Sound hardware seems similar to HuC6280 / Konami SCC.<br />
<br />
Dev tools: gccVB, mednafen<br />
Info:<a href=" http://www.planetvb.com"> http://www.planetvb.com</a>]]></content:encoded>
  </item>
    <item rdf:about="http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=26">
    <title>FS#26: NES support</title>
    <link>http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=26</link>
    <dc:date>2011-07-01T12:43:55Z</dc:date>
    <dc:creator>Mr Super User</dc:creator>
    <description>Will probably only have the 2 square waves, the triangle wave and the noise channel to begin with.
Will probably use asm6.</description>
    <content:encoded><![CDATA[Will probably only have the 2 square waves, the triangle wave and the noise channel to begin with.<br />
Will probably use asm6.]]></content:encoded>
  </item>
    <item rdf:about="http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=25">
    <title>FS#25: Per-note effects are not working in the AT8 playback lib</title>
    <link>http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=25</link>
    <dc:date>2011-07-01T12:44:18Z</dc:date>
    <dc:creator>Mr Super User</dc:creator>
    <description>The effect-handling code needs to be merged over from the PC-E playback lib, which handles this correctly.</description>
    <content:encoded><![CDATA[The effect-handling code needs to be merged over from the PC-E playback lib, which handles this correctly.]]></content:encoded>
  </item>
    <item rdf:about="http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=24">
    <title>FS#24: @MOD not working correctly for PCE</title>
    <link>http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=24</link>
    <dc:date>2011-06-24T08:06:16Z</dc:date>
    <dc:creator>Mr Super User</dc:creator>
    <description>The playback lib currently sets LFO_CTRL:7 to enable the LFO. It should be clear at all times, and only LFO_CTRL:0,1 should be modified to set the modulation level.</description>
    <content:encoded><![CDATA[The playback lib currently sets LFO_CTRL:7 to enable the LFO. It should be clear at all times, and only LFO_CTRL:0,1 should be modified to set the modulation level.]]></content:encoded>
  </item>
    <item rdf:about="http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=23">
    <title>FS#23: Early exit loops ( [ ... | ... ] ) are buggy for AT8 and PCE targets</title>
    <link>http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=23</link>
    <dc:date>2011-06-24T08:05:55Z</dc:date>
    <dc:creator>Mr Super User</dc:creator>
    <description>They don&amp;#039;t check the right jump condition.</description>
    <content:encoded><![CDATA[They don&#039;t check the right jump condition.]]></content:encoded>
  </item>
    <item rdf:about="http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=22">
    <title>FS#22: Atari XL/XE support</title>
    <link>http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=22</link>
    <dc:date>2011-06-13T01:02:44Z</dc:date>
    <dc:creator>Mr Super User</dc:creator>
    <description>Need to write a playback library for POKEY and generate SAP files.</description>
    <content:encoded><![CDATA[Need to write a playback library for POKEY and generate SAP files.]]></content:encoded>
  </item>
    <item rdf:about="http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=21">
    <title>FS#21: VGM exporter doesn&#039;t clear the note offset when turning off EN</title>
    <link>http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=21</link>
    <dc:date>2011-06-13T01:02:20Z</dc:date>
    <dc:creator>Mr Super User</dc:creator>
    <description>@EN1 = {0 3 4 | -7 3 4}

A t125 v10 o4 l16 EN1 cdef ENOF cdef</description>
    <content:encoded><![CDATA[@EN1 = {0 3 4 | -7 3 4}<br />
<br />
A t125 v10 o4 l16 EN1 cdef ENOF cdef<br />]]></content:encoded>
  </item>
    <item rdf:about="http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=20">
    <title>FS#20: PC-Engine support</title>
    <link>http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=20</link>
    <dc:date>2011-06-19T00:13:56Z</dc:date>
    <dc:creator>Mr Super User</dc:creator>
    <description>A playback library will need to be written for the HuC6280, as well as some additions to the compiler.

The first version will probably only support the basic stuff; the standard 32-byte waveforms, white noise (channels E &amp;amp; F), and FM LFO (channel A).

@mv will be used for controlling the master volume.</description>
    <content:encoded><![CDATA[A playback library will need to be written for the HuC6280, as well as some additions to the compiler.<br />
<br />
The first version will probably only support the basic stuff; the standard 32-byte waveforms, white noise (channels E &amp; F), and FM LFO (channel A).<br />
<br />
@mv will be used for controlling the master volume.]]></content:encoded>
  </item>
    <item rdf:about="http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=19">
    <title>FS#19: New command request (#): insert note for X frames </title>
    <link>http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=19</link>
    <dc:date>2011-02-15T05:43:54Z</dc:date>
    <dc:creator>Mr Super User</dc:creator>
    <description>In husic there is a # command. It is used as follows: c#2d4 It plays a quarter note. The first two frames have the pitch of &amp;#039;C&amp;#039; and then the pitch hops up to &amp;#039;D&amp;#039; for the rest of the quarter note.

This command in XPMCK would be very helpful in achieving certain drum techniques, especially on the c64.

For example, a snare sound that begins with a noise waveform for 2 frames, then changes to a pulse waveform, which sweeps downward for 3 frames, and then the rest of the note ends as a noise waveform. The only way to do this kind of effect now is by using 32nd notes and adjusting the tempo of the song, and results are not precise.

This command would also make it easy to make short downward pitchbend kick drum sounds at the beginning of notes, no matter what the tempo.</description>
    <content:encoded><![CDATA[In husic there is a # command. It is used as follows: c#2d4 It plays a quarter note. The first two frames have the pitch of &#039;C&#039; and then the pitch hops up to &#039;D&#039; for the rest of the quarter note.<br />
<br />
This command in XPMCK would be very helpful in achieving certain drum techniques, especially on the c64.<br />
<br />
For example, a snare sound that begins with a noise waveform for 2 frames, then changes to a pulse waveform, which sweeps downward for 3 frames, and then the rest of the note ends as a noise waveform. The only way to do this kind of effect now is by using 32nd notes and adjusting the tempo of the song, and results are not precise.<br />
<br />
This command would also make it easy to make short downward pitchbend kick drum sounds at the beginning of notes, no matter what the tempo.]]></content:encoded>
  </item>
    <item rdf:about="http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=18">
    <title>FS#18: C64 filter slides</title>
    <link>http://www.jiggawatt.org/muzak/xpmck/bugs/index.php?do=details&amp;task_id=18</link>
    <dc:date>2011-02-14T07:59:08Z</dc:date>
    <dc:creator>Mr Super User</dc:creator>
    <description>The current implementation of @FT only supports a single (fixed) cutoff frequency per filter. The cutoff should be able to slide up or down for each frame.</description>
    <content:encoded><![CDATA[The current implementation of @FT only supports a single (fixed) cutoff frequency per filter. The cutoff should be able to slide up or down for each frame.]]></content:encoded>
  </item>
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